Reviewed · DELFT TOURS
e-Scavenger hunt Delft: Explore the city at your own pace
Delft is easy to enjoy on foot, but this smartphone scavenger hunt gives your stroll a purpose. You follow a route through the old center, solve riddles, and work out assignments at places such as the New Church, the Old Church, and the Vermeer Centrum. It is part sightseeing, part friendly contest.
I like the freedom most. There is no fixed starting time, and you can pause or stop whenever your group needs coffee, lunch, or a closer look at a square. I also like the price: $37.35 covers up to six people, which makes it a sensible outing for a family or group of friends.
The main thing to understand is that this is not a guided history walk. The puzzles help you notice Delft and get your bearings, but the route does not promise a detailed explanation of every monument. One user also found the game session could time out and require a restart, so keep your team details handy.
Key points before you set off

- Twelve Delft stops: The route links major sights including the New Church, Museum Prinsenhof Delft, the Old Church, Markt, and Vermeer Centrum Delft.
- Your schedule, your pace: The trail is available 24 hours a day, with no fixed departure time or stated time limit.
- Good group value: One booking covers a private team of two to six people for $37.35.
- A game, not a guided tour: Expect riddles and assignments rather than a steady stream of historical facts.
- Bring your own phone and data: The smartphone and mobile data are not included.
- Languages for mixed groups: English is offered, along with German, French, Dutch, Spanish, Italian, and more.
How the Delft trail works on your phone

After booking, you receive an email with instructions for playing the Qula Delft City Trail. You download the free city trail app, use an Android phone or iPhone, and go to the starting point at Van Leeuwenhoeksingel 42A.
Once you arrive, your group begins the quest on its own. The activity is private, so you are not placed with strangers or required to match another group’s timetable. You read an assignment on the phone, solve it together, and continue through Delft.
The game is designed for teams of two to six. That limit matters. Six people can make the cost per person very low, but a large group may need a little discipline around one phone. If you are a smaller group, you may find it easier to discuss each answer and keep moving.
The supplied information gives both an approximate duration of three hours and a reference to completing the trail within two hours. I would allow two to three hours, depending on how quickly you solve the tasks and how often you pause. Since you can stop and restart at your convenience, the trail works well as one part of a day in Delft rather than as a rigid appointment.
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Beestenmarkt and the first steps

Beestenmarkt is the first listed stop. It gives the game an urban starting point before the route moves toward Delft’s best-known historic buildings.
At the opening stage, you are learning the rules as much as exploring the square. The assignments are meant to orient you, so do not rush through the first few tasks. A team that agrees on how to enter answers and share the phone will have a smoother time later.
This is also where the format becomes clear. You are not following a guide who explains every building in sequence. Instead, the city itself supplies the setting while the app supplies the questions.
New Church and Museum Prinsenhof Delft
The New Church is one of the major landmarks on the route. Its place in the game gives you a strong visual target and helps connect the walk to Delft’s central streets.
Next comes Museum Prinsenhof Delft. The stop adds a museum setting to the outdoor route, although the supplied details do not say that museum admission is included. Plan on treating it as an exterior waypoint unless your own plans include a separate museum visit.
This is a useful distinction for booking decisions. If you want a full museum tour with interpretation from a guide, this activity will not replace it. If you want to pass through the area, answer a puzzle, and decide later how much time to spend inside, the flexible format works better.
Stadhuis and the Old Church

The trail then reaches Stadhuis Delft, the city hall. A stop here keeps the route focused on Delft’s central civic spaces and gives your team another recognizable place to solve an assignment.
The Old Church follows. With the New Church earlier in the route, the two church stops create a natural contrast within the walk. The game does not promise a lecture on their architecture or history, but the pair helps you see how much of Delft’s old center is packed into a walkable area.
You will get more from these locations if you pause before looking down at the phone. Take in the building, square, or street first. Then turn to the assignment. That small habit keeps the experience from becoming a screen-focused race through Delft.
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Hugo de Groot Monument and Bagijnhofpoort

The Hugo de Groot Monument is another point where the game links a specific person to the city. The assignment gives you a reason to stop rather than pass by on the way to the next landmark.
Bagijnhofpoort brings the route to a smaller architectural feature. This is the sort of stop that suits a city game because the app can direct your attention to a place you might otherwise walk past.
The route is not presented as a list of major attractions only. It mixes churches, civic buildings, a monument, a gate, market areas, and museum-related stops. That variety keeps the walk from feeling like twelve versions of the same sightseeing task.
Still, I would not expect every stop to come with a long explanation. The game’s purpose is to keep your group looking, discussing, and moving. If you want detailed context about Hugo de Groot or Bagijnhofpoort, use this route as a prompt for your own follow-up rather than expecting the app to provide a full lesson.
Vleeshal de Koornbeurs and the Gemeenlandshuis

Vleeshal de Koornbeurs is one of the route’s more distinctive names and locations. It gives the game a chance to point you toward a building connected to Delft’s commercial past.
The Gemeenlandshuis van Delfland continues that change of subject. The route now brings together different kinds of civic and working buildings, not just the headline sights that appear on a postcard.
This variety is one of the better reasons to choose the trail. You are not simply walking between the New Church and Markt by the most direct path. The assignments make you look at a broader section of the center and can help you get your bearings in Delft’s streets.
The limitation is equally clear. One piece of feedback specifically found the route too general for someone expecting historical facts along the way. That is fair. The activity is marketed as a city game, and the app’s puzzles are the main event. Choose it for playful exploration, not for a carefully narrated chronology of Delft.
Vermeer Centrum Delft and Doelenplein

Vermeer Centrum Delft is a natural stop for anyone interested in Johannes Vermeer and Delft’s connection to the painter. The route gives the subject a place in the game without claiming to provide a full art tour.
The next stop, Hot Spot Doelenplein Delft, shifts the mood toward a square and meeting place. You have another chance to put the phone down, look around, and take stock of your progress.
This section can work well for mixed-age groups because the activity does not depend on everyone having the same level of art or history knowledge. You solve the assignment together. A child can notice something first, while an adult may handle the wording or answer entry.
The route’s language options also help mixed groups. It is available in English, German, French, Dutch, Spanish, Italian, and more. English is the listed offering for this booking information, so check the language selection during booking if your group needs another option.
Markt, the final stop, and the walk back

Markt is the final listed stop and a fitting place to finish a city-center route. It gives the game a clear endpoint in one of Delft’s central public spaces.
The activity ends back at the meeting point, so do not assume the final puzzle means you are finished at Markt. The exact route between the last task and the start is part of the walk, and the listing describes the activity as ending at the original meeting point.
The game encourages you to set a top score with your group. That competitive element may be just right for friends or older children. It also explains why the assignments can include time limits even though the overall trail has no fixed schedule.
One user enjoyed the absence of pressure while still finding the timed answers exciting. That is a good description of the balance here. You can take your time with the city, but individual tasks may still create a little urgency.
What $37.35 means for your group
The price is $37.35 per group of up to six people, not per person. With six participants, the cost works out to a little over $6 each. With two people, it is closer to $19 per person.
That makes the trail especially good value for a family or group of friends. You are paying for a private activity with a flexible start, rather than for a traditional guide who accompanies you in person. The value drops if you want expert commentary, museum admission, or a structured walking tour.
You also need to supply the phone and mobile data. The app itself is free to download, but the device and data are not included. Check that your phone is charged before you leave, since the whole activity depends on it.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Inside that window, the amount paid is not refunded, and changes are not accepted. Even with a flexible activity, that deadline still matters.
Who will enjoy this Delft city game?
I would choose this for a family that wants sightseeing with a simple goal attached. It gives children and adults something to do at each stop, and the team format avoids splitting the group between separate bookings.
It also suits friends who like puzzles and light competition. The top-score element gives the walk a reason to keep moving, while the pause option prevents the game from taking over the whole day.
The trail is less suitable if your main aim is a detailed history lesson. The route includes historic places, but the experience does not promise a guide, historical narration, or museum entry. If you want facts at every stop, you may find the assignments too general.
The activity is described as suitable for most people, allows service animals, and is user-friendly for people with hearing impairments. It is near public transportation. No physical difficulty level is given, so you should judge the walk based on your group’s own needs.
My booking advice
Book this Delft trail if you want a low-cost, private way to see a dozen city sights while solving puzzles at your own pace. The flexible schedule is a real advantage, especially when you are fitting Delft between other plans.
Skip it if you want a human guide, a detailed explanation of local history, or included entry to Museum Prinsenhof Delft or another attraction. The best fit is a group that sees Delft as a place to explore and play, not a classroom with a fixed script.
Before you go, download the app instructions, bring a charged Android phone or iPhone with data, and allow two to three hours. Keep the team name available in case the session times out. With those small preparations, the Qula City Trail offers a practical and reasonably priced way to turn a Delft walk into a shared game.
FAQ
How much does the Delft e-Scavenger Hunt cost?
The price is $37.35 per group of two to six people. The charge is for the group rather than for each participant.
How long does the Delft City Trail take?
The activity is described as approximately three hours, while another description refers to completing it within two hours. Allow two to three hours, with extra flexibility because you can pause during the game.
Is there a fixed starting time?
No. You choose your own day and time. The trail is available 24 hours a day, seven days a week.
Where does the activity start?
The starting point is Van Leeuwenhoeksingel 42A, 2611 AC Delft, Netherlands.
Where does the activity finish?
The activity ends back at the meeting point.
What device do I need?
You need your own Android phone or iPhone. A smartphone and mobile data are not included.
Which languages are available?
The activity is offered in English, German, French, Dutch, Spanish, Italian, and more.
Is this a private activity?
Yes. Only your own group participates, with a maximum of six people.
Can I cancel for a refund?
You can cancel for a full refund up to 24 hours before the experience start time. Cancellations and changes made within 24 hours are not refunded or accepted.
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